- We are removing the action controls and only keeping the strategy controls. They were making the game too chaotic and preventing us from really reaching the tactical depth we wanted
- We changed items to be procedurally generated instead of hand crafted. The loot game just wasn't interesting enough and this has helped to spice it up.
There are a bunch of other changes involving how abilities work and a ton of new abilities. They are all directed to make the game more tactical and cerebral. Check you the play through that I recorded below or just try it yourself by downloading!
Here is the more complete change list...
---- v0.21 ----
- Reworked controls
to remove direct control and focus on the tactical element of the game
- Abilities now have
a cast time associate with them which can be interrupted
- Enemy humans now
use abilities against you based on their class
- Class abilities
are now randomly selected from a small set
- New channeling
type of abilities
- Items are now
procedurally generated with various rarities
- Tons of bug fixes
from playtesting
- Added Summon
Fishmen Ability
- Added Rock wall
Ability
- Added Wild growth
Ability
- Added Heal Ability
- Added Channel Heal
Ability
- Added Burst Shot
Ability
- Added Cripple
Ability
- Added Silence
Ability
- Added Mass Silence
Ability
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